Duke Nukem Forever is perhaps the iconic vaporware title after being in developmental hell for more than a decade… until now. Take-Two Interactive announced today that Gearbox Studios, the studio responsible for Borderlands, will finally pick up the pieces and finish developing the game. It will be playable at the Penny Arcade Expo this weekend. The original Duke Nukem struck a chord with rebellious young male gamers. The character from the original 1996 game, Duke Nukem 3D, was a studly, cigar-chomping, and highly weaponized badass.

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Duke Nukem Forever rises again from the grave to kick ass, chew bubble gum
OnLive is announcing today that it has begun a beta test to let gamers use its games-on-demand service over wireless networking connections. As a technical achievement, that’s pretty cool. OnLive runs its games in the cloud, using beefy servers with graphics processing capability and compression technology that can send the game data back to the user in real time. The result is that the server-based game service feels like a user is playing a game that is stored and processed on the user’s own computer. The cloud-based service offers benefits such as the ability to play demanding games on low-end hardware and the ability to log into the service from any machine

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OnLive announces beta test for server gaming over Wi-Fi connections
September 1st, 2010
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DreamBox Learning , an educational game company with a novel adaptive learning technology, said today it has hired Jessie Woolley-Wilson as its new chief executive. Wooley-Wilson (pictured below) has spent two decades in education technology companies. She was president of K-12 at Blackboard, an electronic learning company. And she was executive vice president of LeapFrog Enterprises, the education technology toy company. She also served as president of LeapFrog SchoolJouse, the arm of LeapFrog that dealt with schools. And she worked at MyRoad.com, The College Board, and Kaplan.

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Educational game company DreamBox Learning schools a new CEO
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Microsoft is clearly not above the complaints of gamers, as it unveiled a new controller for its XBox 360 that does away with the oft-maligned “disc” directional pad. The new controller sports a method of changing the traditional disk-like directional pad into a typical cross-type pad that the Wii and Playstation 3 controllers use. XBox Live director of programming Larry Hryb, known by his gamer tag Major Nelson, made the announcement this morning. The controller also sports gray buttons and a silver, matte sheen with its new directional pad tricks, bells and whistles. It will likely be more accurate than the previous directional pad, which was often the source of curses during fast-action games. The controller goes on sale in November for $65 — only slightly above the cost of a typical video game.

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New XBox 360 controller changes with the flick of a wrist
Electronic Arts is putting the blitz on rival Zynga today as it launched Madden NFL Superstars on Facebook. The joint production of EA Sports and EA’s Playfish social game division is the first time that the company’s flagship video game franchise has graced a social network

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In a blitz on Zynga, EA’s Madden NFL Football moves to the social gridiron on Facebook
TuneWiki is taking on a tough task of trying to be an innovator in music games, which has been dominated by titles such as Guitar Hero, Rock Band, and Tap Tap Revenge. The company’s latest effort is Lyric Legend , an original game for the iPhone that tests your ability to remember lyrics. The iPhone game from the Santa Monica, Calif.-based company is aimed at enabling players to discover new music, learn the words to songs, and interact socially. It’s a clever game, and could be as hot as the company’s first product, called TuneWiki Social Music Player, which provides lyrics to songs as they are playing. That one is played by 4 million monthly unique users and has been downloaded more than 6 million times.

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TuneWiki hopes to juice music discovery with Lyric Legend iPhone game
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If you’ve noticed a drop in productivity among your workers lately, you might trace it back to the July 27 launch of StarCraft II: Wings of Liberty. The sequel to the original StarCraft came out 12 years after the first game debuted, so the game’s addicted players might be forgiven for their binge gaming. These poor gamers, including me, have been stuck in the video game equivalent of Waiting for Godot, enduring the longest of waits for the best of all games. StarCraft has a special cult of followers that no other game can claim to have. So long after its launch, it is still the equivalent of a national sport in South Korea , where professional gamers compete in tournaments on national TV. Most other games, including those that have sold more units than the 11 million StarCraft has sold, hit the dust bin after about six months of play or less

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Review: StarCraft II will keep PC gamers busy for months
If you thought that getting apps noticed was tough on the iPhone, it’s even harder on Android phones.

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PapayaMobile launches Android App of the Day
With the growing popularity of free-to-play games on the PC, a new study from game market analyst DFC Intelligence reports that the English language free-to-play industry is expected to grow from $250 million in 2009 to over $2 billion by 2015. The increasing willingness of consumers to buy digital content and improved payment options have been a considerable factor in the surge, says DFC.

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English-language “free-to-play” online games will rake in $2B by 2015
In its effort to challenge Facebook , Google has become a social butterfly. The latest proof of that is Google’s acquisition today of SocialDeck , a maker of social games for mobile phones. SocialDeck has made games such as Shake & Spell, Color Connect, and Pet Hero. Its games were downloaded about a million times in 2009. The company is based in Waterloo, Ontario

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Google pushes further into social networking, buys SocialDeck